

Don’t forget to take part in the monthly Community Day event either!

You can also unlock Portkey Portmanteaus and choose a profession from Auror, Magizoologist or Professor. After that you’ll need to learn how to battle, so you can compete in Wizarding Challenges at Fortresses or how to use Greenhouses, so that you can perform Potion Master Notes. You still have to enter it, mind, but you don't have to refer to a Master Notes solutions list like this one to remember what it is.īefore beginning your wizarding adventure, you’ll want to join a Hogwarts House in Harry Potter Wizards Unite. To unlock the series of Master Notes gestures permanently, you must enter it three times for that specific Potion type, then the Master Notes will no longer be hidden. Once you successfully enter the Master Note - whether by experimentation, or the list below - then the length of the brewing time will be reduced by 15%. This will then zoom you in, and reveal the number of Master Notes you have to enter as blank squares at the top of the screen. To enter Master Notes, on the potion brewing screen, tap the spoon handle that's on the right side of the cauldron. How to enter Master Notes in Harry Potter Wizard Unite Think of it as a hidden cheat code you have to uncover. At first, Master Notes are invisible - with the game giving you just the number of gestures you need to enter. With Master Notes, you can enter a series of gestures to speed up the brewing process. Though you can queue up multiple potions at once (which brews automatically once the last one is finished) the process will take some time. Provided you have the ingredients at hand, then it'll start brewing.Įvery time you want to brew a potion using a series of ingredients in a cauldron, you have to wait a set amount of time before it's ready. Once you do, you can select a Potion to brew from a list. Professors are strong against curiosities and weak against dark forces.Watch on YouTube Harry Potter Wizards Unite Launch Trailer Harry Potter Wizards Unite Potions, Brewing and how to enter Master Notes explainedįirst, you need to reach level 4 on your account to unlock the ability to start brewing Potions. Their mix of support and damage spells makes them ideal for the solo players. Professor McGonagall leads the Professors, a balanced group of wizards who can do a little of everything. Magizoologists are strong against beasts and weak against curiosities. At high levels they can even resurrect a defeated fellow wizard. Hagrid leads the Magizoologists, a group of supportive wizards whose spells help the team. They’re strong against dark forces, but weak against beasts. Aurors are glass cannons, meaning they can do a lot of damage but they also take a lot of damage. Harry Potter himself leads the Aurors, the Ministry of Magic’s dark wizard hunters. Wizards can switch between professions, but in the early game it’s best to pick one and focus. Each profession comes with its own skill tree, and is strong against one type of enemy but weak against another. A single wizard can tackle a lot of chambers, especially early in the game.Īt level six, wizards get to pick a profession that helps them specialize. Fortresses seem intimidating, and they’re designed to be played with multiple wizards. From there, you can unlock a new chamber and keep going, or retreat to gather resources. The challenge is timed: defeat all the enemies in a chamber before time runs out and you win. Each fortress includes a number of chambers, each with its own set amount of enemies. Enter them to complete wizarding challenges and earn lots of experience points. You can beat early fortresses on your ownįortresses are hard to miss - they’re large and spooky towers that stand out on the map. Inns are also where you’ll build dark detectors later in the game, which let you spawn higher-level challenges. We wizards haven’t quite figured out all the details yet, but green inns seem to spawn in rural areas and offer the best rewards. Each inn also delivers a unique reward based on its location, indicated by their color. On the map, they’re squat little houses that players can enter to refill their energy by casting glyphs. Inns keep you going, so don’t neglect themĬasting spells costs magical energy, and the easiest way to replenish that energy is at inns. The exercise is good for you and the rewards are some of the best in the game. It’s tempting to opt out of the activity, but don’t. The easiest portkeys unlock after you’ve walked 10 kilometers, or just over six miles - but you have to have the app open for those steps to count. They offer some of the best items and most fun activities in the game, but you have to unlock them by walking around. Portkeys are teleports to unique places in the Wizarding World. Prioritize portkeys and get your steps in
